Direct2D教程:在C#的WinForm环境下创建Gameloop
发表于2018-05-31
经过大量前辈的实践证明,C#中Timer们的精度都无法达到60fps的需求。这一点可以做个实验,用2个Timer,一个1s,另一个0.01667s,然后后面timer的tick时给count+1,前面的每秒统计一下后面有几个+1,就会发现可能每秒只有大概30次左右。
关于比较好的计时系统google上面也有,就是利用这个性能计数器,计量的经度就能到很高了。
[System.Security.SuppressUnmanagedCodeSecurity] [DllImport("kernel32")] private static extern bool QueryPerformanceFrequency (ref long PerformanceFrequency); [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("kernel32")] private static extern bool QueryPerformanceCounter (ref long PerformanceCounter);
为了把这个融入到Gameloop里面,我写了个类用来计时
public class PreciseTimer { [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("kernel32")] private static extern bool QueryPerformanceFrequency (ref long PerformanceFrequency); [System.Security.SuppressUnmanagedCodeSecurity] [DllImport("kernel32")] private static extern bool QueryPerformanceCounter (ref long PerformanceCounter); long _tickPerSecond = 0; long _previousElapsedTime = 0; public PreciseTimer () { QueryPerformanceFrequency(ref _tickPerSecond); GetElapsedTime(); } public double GetElapsedTime () { long Time = 0; QueryPerformanceCounter(ref Time); double ElapsedTime = (double)(Time - _previousElapsedTime) / (double)_tickPerSecond; _previousElapsedTime = Time; return ElapsedTime; } }
这样就可以得到一个相对准确的秒表了。
然后,我们需要windows的消息处理机制,这里我们使用了C里面的Message。
[StructLayout(LayoutKind.Sequential)] public struct Message { public IntPtr hWnd; public Int32 Msg; public IntPtr wParam; public IntPtr lParam; public uint time; public System.Drawing.Point P; }
并且我们需要C里面的PeekMessage函数。
[System.Security.SuppressUnmanagedCodeSecurity] [DllImport("User32.dll", CharSet = CharSet.Auto)] public static extern bool PeekMessage ( out Message Msg, IntPtr hWnd, uint messageFilterMin, uint messageFilterMax, uint flags);
然后利用这些东西,我们就拼凑出了一个类,起名叫做TimeController。
PreciseTimer _preciseTimer = new PreciseTimer(); public delegate void LoopCallBack (double ElapsedTime); LoopCallBack _loopCallBack; public TimeController (LoopCallBack CallBack) { _loopCallBack = CallBack; Application.Idle += new EventHandler(OnApplicationEnterIdle); } private void OnApplicationEnterIdle (object sender, EventArgs e) { while (IsAppStillIdle()) _loopCallBack(_preciseTimer.GetElapsedTime()); } private bool IsAppStillIdle () { Message Msg; return !PeekMessage(out Msg, IntPtr.Zero, 0, 0, 0); }
然后我们只需要在Form1.cs里面添加一个Gameloop函数
void GameLoop (double ElapsedTime) { }
最后定义出来timeController。
TimeController timeController;
并且将Gameloop放进去
timeController = new TimeController(GameLoop);
就完成了。
来自:https://blog.csdn.net/hitachi_ht/article/details/38150955