游戏动画设计教程Gnomon Pipelines for Video Game Animation

发表于2015-08-19
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 Gnomon Pipelines for Video Game Animation 游戏动画设计教程




Scott Easley takes you through the process of constructing acharacter animation pipeline in maya that will allow you to constantly improveand update your characters without adversely affecting any of the existinganimations. Scott also shows you how to use the Trax animation editor from theground up and how to build a library of animation actions which you can thenuse to block-out more complex character animations. Included on this DVD aretutorials, a sample rig, blend shapes for facial set- ups, character texturemaps, custom tools, shelves, poses and a Maya project to get you on your way.
斯科特伊斯利建设在Maya角色动画的管道,让你不断改进和更新你的角色,不产生不利影响的任何现有动画的情况下通过的过程。斯科特还介绍了如何使用从地面TRAX动画编辑器,以及如何建立一个动画动作库,然后您就可以使用更复杂的角色动画块。在本DVD教程,样本钻机,面部设置的混合形状,字符的纹理贴图,自定义工具,货架,姿势和玛雅项目得到你对你的方式。





主题:
Creating a Flexible Pipeline in Maya
在Maya中创建一个灵活的管道

How to Improve your Rigs Without Breaking Existing Animations
如何提高您的钻机,在不破坏现有的动画

Understanding Maya Reference Files
了解Maya的参考文件

Trax Editor
TRAX编辑

Building Animation Libraries
建筑动画库

Blocking Complex Animation Sequences
阻止复杂的动画序列

章节:
01: Making a ‘Pipeline?’ 制作一个“管道?”
02: Understanding “Major Power” Rig理解“主要力量”造
03: Anim Export/Import ANIM导出/导入
04: Custom Tools自定义工具
05: Understanding the Trax Editor了解的TraX编辑器
06: Animation with the Trax Editor动画的TraX编辑
07: Using Trax Editor with Rigs使用钻机TRAX编辑
08: Finishing Final Trax Editor Animation整理最后的TraX编辑动画
09: Animation Workflow and References动画工作流程和参考


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