Unity中引入Supersocket.ClientEngine并测试

发表于2018-12-14
评论0 2.8k浏览
在使用Supersocket Server的过程中,发现Server是不支持.net 3.5的。

1.Server端中的几个Command:
namespace SuperSocketProtoServer.Protocol.Command
{
    public class CallMessage : CommandBase<ProtobufAppSession, ProtobufRequestInfo>
    {
        public override void ExecuteCommand(ProtobufAppSession session, ProtobufRequestInfo requestInfo)
        {            
            Console.WriteLine("CallMessage:{0}", requestInfo.Body.CallMessage.Content);
            var backMessage = global::SuperSocketProtoServer.Pack.BackMessage.CreateBuilder().SetContent("Hello I am from C# server by SuperSocket")
                .Build();
            var message = DefeatMessage.CreateBuilder().SetType(DefeatMessage.Types.Type.BackMessage)
                .SetBackMessage(backMessage).Build();
            using (var stream = new MemoryStream())
            {
                CodedOutputStream cos = CodedOutputStream.CreateInstance(stream);
                cos.WriteMessageNoTag(message);
                cos.Flush();
                byte[] data = stream.ToArray();
                session.Send(new ArraySegment<byte>(data));
            }
        }
    }
}
namespace SuperSocketProtoServer.Protocol.Command
{
    public class BackMessage : CommandBase<ProtobufAppSession, ProtobufRequestInfo>
    {
        public override void ExecuteCommand(ProtobufAppSession session, ProtobufRequestInfo requestInfo)
        {
            Console.WriteLine("BackMessage:{0}", requestInfo.Body.BackMessage.Content);
        }
    }
}
namespace SuperSocketProtoServer.Protocol.Command
{
    public class PersonMessage:CommandBase<ProtobufAppSession, ProtobufRequestInfo>
    {
        public override void ExecuteCommand(ProtobufAppSession session, ProtobufRequestInfo requestInfo)
        {
            Console.WriteLine("Recv Person Message From Client.");
            Console.WriteLine("person's id = {0}, person's name = {1}, person's sex = {2}, person's phone = {3}", 
                requestInfo.Body.PersonMessage.Id, 
                requestInfo.Body.PersonMessage.Name, 
                requestInfo.Body.PersonMessage.Sex, 
                requestInfo.Body.PersonMessage.Phone);
            var person = Pack.PersonMessage.CreateBuilder().SetAge(58).SetId(333)
                .SetName("native .net to unity3d message").SetSex(Pack.PersonMessage.Types.Sex.Male).SetPhone("+86 110")
                .Build();
            var message = DefeatMessage.CreateBuilder().SetType(DefeatMessage.Types.Type.PersonMessage)
                .SetPersonMessage(person).Build();
            using (var stream = new MemoryStream())
            {
                CodedOutputStream cos = CodedOutputStream.CreateInstance(stream);
                cos.WriteMessageNoTag(message);
                cos.Flush();
                byte[] data = stream.ToArray();
                session.Send(new ArraySegment<byte>(data));
            }
        }
    }
}

2.Client(unity3d)端中的代码:
using System;
using System.IO;
using System.Net;
using Google.ProtocolBuffers;
using Pack;
using SuperSocket.ClientEngine;
using SuperSocketProtoClient.Protocol;
using UnityEngine;
public class SupersocketClientHelper : SingletonGeneric<SupersocketClientHelper>
{
    private EasyClient client;
    private static SupersocketClientHelperStub stub = new GameObject("SupersocketClientHelperStub").AddComponent<SupersocketClientHelperStub>();
    private SupersocketClientHelper()
    {
    }
    public void Initialize()
    {
        client = new EasyClient();
        client.Initialize(new ProtobufReceiveFilter(), packageInfo =>
        {
            switch (packageInfo.Type)
            {
                case DefeatMessage.Types.Type.BackMessage:
                    Debug.LogFormat("BackMessage:{0}", packageInfo.Body.BackMessage.Content);
                    break;
                case DefeatMessage.Types.Type.CallMessage:
                    Debug.LogFormat("CallMessage:{0}", packageInfo.Body.CallMessage.Content);
                    break;
                case DefeatMessage.Types.Type.PersonMessage:
                    Debug.Log("Recv Person Message From SuperSocket Server.");
                    Debug.LogFormat("person's id = {0}, person's name = {1}, person's sex = {2}, person's phone = {3}",
                        packageInfo.Body.PersonMessage.Id,
                        packageInfo.Body.PersonMessage.Name,
                        packageInfo.Body.PersonMessage.Sex,
                        packageInfo.Body.PersonMessage.Phone);
                    break;
            }
        });
        // .net35的SuperSocket.ClientEngine没有实现或者说不支持该函数
        //var flag = client.ConnectAsync(new DnsEndPoint("127.0.0.1", 2017));
        client.BeginConnect(new DnsEndPoint("127.0.0.1", 2017));
        client.Connected += (sender, args) =>
        {
            var callMessage = CallMessage.CreateBuilder()
                .SetContent("Hello I am form C# client by SuperSocket ClientEngine").Build();
            var message = DefeatMessage.CreateBuilder()
                .SetType(DefeatMessage.Types.Type.CallMessage)
                .SetCallMessage(callMessage).Build();
            using (var stream = new MemoryStream())
            {
                CodedOutputStream os = CodedOutputStream.CreateInstance(stream);
                os.WriteMessageNoTag(message);
                os.Flush();
                byte[] data = stream.ToArray();
                client.Send(new ArraySegment<byte>(data));
            }
            // 发送PersonMessage
            var personMessage = PersonMessage.CreateBuilder()
                .SetId(123).SetAge(33).SetSex(PersonMessage.Types.Sex.Male).SetName("zstudio").SetPhone("110").Build();
            message = DefeatMessage.CreateBuilder().SetType(DefeatMessage.Types.Type.PersonMessage)
                .SetPersonMessage(personMessage).Build();
            using (var stream = new MemoryStream())
            {
                CodedOutputStream cos = CodedOutputStream.CreateInstance(stream);
                cos.WriteMessageNoTag(message);
                cos.Flush();
                byte[] data = stream.ToArray();
                client.Send(new ArraySegment<byte>(data));
            }
        };
    }
    public void Destory()
    {
        client.Close();
    }
}
internal sealed class SupersocketClientHelperStub : MonoBehaviour
{
    private void Awake()
    {
        DontDestroyOnLoad(this);
    }
    private void OnDestroy()
    {
        SupersocketClientHelper.Instance.Destory();
    }
}

3.消息使用Google.ProtocolBuffers:
message CallMessage
{
	optional string content = 1;
}
message BackMessage
{
	optional string content = 1;
}
message PersonMessage
{
	required int32 id = 1;
	required string name = 2;
	enum Sex
	{
		Male = 1;
		Female = 2;
	}
	required Sex sex = 3 [default = Male];
	required uint32 age = 4;
	required string phone = 5;
}
import "BackMessage.proto";
import "CallMessage.proto";
import "PersonMessage.proto";
message DefeatMessage
{
	enum Type
	{
		CallMessage = 1;
		BackMessage = 2;
		PersonMessage = 3;
	}
	required Type type = 1;
	optional CallMessage callMessage = 2;
	optional BackMessage backMessage = 3;
	optional PersonMessage personMessage = 4;
}


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