Unity UGUI优化之RaycastTarget
发表于2018-10-25
UGUI默认会打开一些组件的RaycastTarget属性。下面就来看看RaycastTarget的优化小技巧。


1、RaycastTarget的检测
using UnityEngine;
using UnityEngine.UI;
public class DrawRaycastTarget : MonoBehaviour {
Vector3[] worldCorners = new Vector3[4];
private void OnDrawGizmos()
{
foreach (MaskableGraphic maskableGraphic in FindObjectsOfType<MaskableGraphic>())
{
if (maskableGraphic.raycastTarget)
{
RectTransform rectTransform = maskableGraphic.transform as RectTransform;
rectTransform.GetWorldCorners(worldCorners);
Gizmos.color = Color.red;
for (int i = 0; i < 4; i++)
{
Gizmos.DrawLine(worldCorners[i], worldCorners[(i + 1) % 4]);
}
}
}
}
}
效果如下:

2、批量修改RaycastTarget
using UnityEditor;
using UnityEngine.UI;
using UnityEngine;
public class RaycastTargetChecker : EditorWindow
{
private MaskableGraphic[] graphics;
private bool hideUnchecked = false;
private bool showBorders = true;
private Color borderColor = Color.blue;
private Vector2 scrollPosition = Vector2.zero;
private static RaycastTargetChecker instance = null;
[MenuItem("Tools/RaycastTarget Checker")]
private static void Open()
{
instance = instance ?? EditorWindow.GetWindow<RaycastTargetChecker>("RaycastTargets");
instance.Show();
}
void OnEnable()
{
instance = this;
}
void OnDisable()
{
instance = null;
}
void OnGUI()
{
using (EditorGUILayout.HorizontalScope horizontalScope = new EditorGUILayout.HorizontalScope())
{
showBorders = EditorGUILayout.Toggle("Show Gizmos", showBorders, GUILayout.Width(200.0f));
borderColor = EditorGUILayout.ColorField(borderColor);
}
hideUnchecked = EditorGUILayout.Toggle("Hide Unchecked", hideUnchecked);
GUILayout.Space(12.0f);
Rect rect = GUILayoutUtility.GetLastRect();
GUI.color = new Color(0.0f, 0.0f, 0.0f, 0.25f);
GUI.DrawTexture(new Rect(0.0f, rect.yMin + 6.0f, Screen.width, 4.0f), EditorGUIUtility.whiteTexture);
GUI.DrawTexture(new Rect(0.0f, rect.yMin + 6.0f, Screen.width, 1.0f), EditorGUIUtility.whiteTexture);
GUI.DrawTexture(new Rect(0.0f, rect.yMin + 9.0f, Screen.width, 1.0f), EditorGUIUtility.whiteTexture);
GUI.color = Color.white;
graphics = GameObject.FindObjectsOfType<MaskableGraphic>();
using (GUILayout.ScrollViewScope scrollViewScope = new GUILayout.ScrollViewScope(scrollPosition))
{
scrollPosition = scrollViewScope.scrollPosition;
for (int i = 0; i < graphics.Length; i++)
{
MaskableGraphic graphic = graphics[i];
if (hideUnchecked == false || graphic.raycastTarget == true)
{
DrawElement(graphic);
}
}
}
foreach (var item in graphics)
{
EditorUtility.SetDirty(item);
}
Repaint();
}
private void DrawElement(MaskableGraphic graphic)
{
using (EditorGUILayout.HorizontalScope horizontalScope = new EditorGUILayout.HorizontalScope())
{
Undo.RecordObject(graphic, "Modify RaycastTarget");
graphic.raycastTarget = EditorGUILayout.Toggle(graphic.raycastTarget, GUILayout.Width(20));
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField(graphic, typeof(MaskableGraphic), true);
EditorGUI.EndDisabledGroup();
}
}
[DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)]
private static void DrawGizmos(MaskableGraphic source, GizmoType gizmoType)
{
if (instance != null && instance.showBorders == true && source.raycastTarget == true)
{
Vector3[] corners = new Vector3[4];
source.rectTransform.GetWorldCorners(corners);
Gizmos.color = instance.borderColor;
for (int i = 0; i < 4; i++)
{
Gizmos.DrawLine(corners[i], corners[(i + 1) % 4]);
}
if (Selection.activeGameObject == source.gameObject)
{
Gizmos.DrawLine(corners[0], corners[2]);
Gizmos.DrawLine(corners[1], corners[3]);
}
}
SceneView.RepaintAll();
}
}
效果如下:

3、创建UI控件时自动取消RaycastTarget
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
public class CancelRaycastTarget {
[MenuItem("GameObject/UI/Image")]
static void CreatImage()
{
if (Selection.activeTransform)
{
if (Selection.activeTransform.GetComponentInParent<Canvas>())
{
GameObject go = new GameObject("Image", typeof(Image));
go.GetComponent<Image>().raycastTarget = false;
go.transform.SetParent(Selection.activeTransform);
}
}
}
[MenuItem("GameObject/UI/Text")]
static void CreatText()
{
if (Selection.activeTransform)
{
if (Selection.activeTransform.GetComponentInParent<Canvas>())
{
GameObject go = new GameObject("Text", typeof(Text));
go.GetComponent<Text>().raycastTarget = false;
go.transform.SetParent(Selection.activeTransform);
}
}
}
[MenuItem("GameObject/UI/Raw Image")]
static void CreatRawImage()
{
if (Selection.activeTransform)
{
if (Selection.activeTransform.GetComponentInParent<Canvas>())
{
GameObject go = new GameObject("RawImage", typeof(RawImage));
go.GetComponent<RawImage>().raycastTarget = false;
go.transform.SetParent(Selection.activeTransform);
}
}
}
}
