Unity3D——LitJson解析json,读取关卡信息

发表于2018-09-13
评论0 3k浏览
Litjson是用C #编写的,它的目的是要小,快速,易用,而json又是功能强大的序列化数据格式,下面要分享的是通过LitJson解析json来读取关卡信息的教程。

json文件:LevelInfo.txt
{
  "levelList": [
    {
      "Number": 1,
      "IsLock": 0,
      "Star": 0,
      "Timer": 30,
      "TargetScore": 4
    }, {
      "Number": 2,
      "IsLock": 1,
      "Star": 0,
      "Timer": 29,
      "TargetScore": 4
    }, {
      "Number": 3,
      "IsLock": 1,
      "Star": 0,
      "Timer": 28,
      "TargetScore": 6
    }, {
      "Number": 4,
      "IsLock": 1,
      "Star": 0,
      "Timer": 27,
      "TargetScore": 6
    }, {
      "Number": 5,
      "IsLock": 1,
      "Star": 0,
      "Timer": 26,
      "TargetScore": 8
    }, {
      "Number": 6,
      "IsLock": 1,
      "Star": 0,
      "Timer": 25,
      "TargetScore": 8
    }, {
      "Number": 7,
      "IsLock": 1,
      "Star": 0,
      "Timer": 24,
      "TargetScore": 9
    }, {
      "Number": 8,
      "IsLock": 1,
      "Star": 0,
      "Timer": 23,
      "TargetScore": 10
    }
  ]
}

Unity中C#脚本:LevelJsonPrase.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using LitJson;
public class LevelJsonPrase : MonoBehaviour {
    #region class
    [System.Serializable]
    class Level {
        public int Number = 0;
        public int IsLock = 0;
        public int Star = 0;
        public int TargetScore = 0;
        public float Timer = 0f;
    }
    [System.Serializable]
    class LevelList {
        public List<Level> levelList = new List<Level>();
    }
    #endregion
    #region variables
    [SerializeField]
    private TextAsset textJson;
    [SerializeField]
    private LevelList listInfo = null;
    #endregion
    // Use this for initialization
    void Start () {
        textJson = Resources.Load("LevelInfo") as TextAsset;
        listInfo = JsonMapper.ToObject<LevelList>(textJson.text);
    }
}
来自:https://blog.csdn.net/virus2014/article/details/52910168

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