Unity中的单例模式基类
发表于2018-05-08
在unity中有两种单例类型,一种是普通单例,即普通c#类,另一种是继承了MonoBehaviour的单例。
普通单例:
public abstract class CSharpSingletion<T> where T : new() { private static T instance; public static T Instance { get { if (instance == null) { instance = new T(); } return instance; } } }
继承了MonoBehaviour的单例:
using UnityEngine; using System.Collections; public abstract class MonoSingletion<T> : MonoBehaviour where T : MonoBehaviour { private static string rootName = "MonoSingletionRoot"; private static GameObject monoSingletionRoot; private static T instance; public static T Instance { get { if (monoSingletionRoot == null) { monoSingletionRoot = GameObject.Find(rootName); if (monoSingletionRoot == null) Debug.Log("please create a gameobject named " + rootName); } if (instance == null) { instance = monoSingletionRoot.GetComponent<T>(); if (instance == null) instance = monoSingletionRoot.AddComponent<T>(); } return instance; } } }
第二种需要在场景中创建一个名为MonoSingletionRoot的空物体,才能使用。