Unity调试shader
发表于2018-03-01
为了方便大家给模型做效果,就给大家准备了两款调试unity的shader的工具,方便大家提升效率,这两个工具分别是Frame Debugger和RenderDoc。
过渡色shader
Shader "Unlit/NewVerticesUnlitShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_TopColor("Top Color",Color)=(1,1,1,1)
_CenterColor("Center Color",Color)=(1,1,1,1)
_BottomColor("Bottom Color",Color)=(1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _TopColor;
fixed4 _CenterColor;
fixed4 _BottomColor;
v2f vert (appdata v)
{
v2f o;
float3 dir = normalize(v.vertex);
float lp;
if (dir.y>0)
{
lp = (1 - dir.y) /1;
o.color = lerp(_TopColor, _CenterColor, lp);
}
else
{
lp =(1+ dir.y) / 1;
o.color = lerp(_CenterColor, _BottomColor, lp);
}
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
//// sample the texture
//fixed4 col = tex2D(_MainTex, i.uv);
//// apply fog
//UNITY_APPLY_FOG(i.fogCoord, col);
//return col;
return i.color;
}
ENDCG
}
}
}
Frame Debugger
Frame Debugger是unity自带的真调试工具
1. 运行场景
2. 点击Window/Frame Debugger
3. 点击Enable,就可以查看渲染物体的ShaderProperties
4. 截图

RenderDoc
1.下载安装RenderDoc:https://renderdoc.org/
2.重启unity编辑器,右键点击Game窗口load renderdoc

3.运行场景,点击Game窗口右边的人头小图标,即可截图当前帧的数据

4.在RenderDoc右键open当前的截图

5.找到我们想要查看shader的那一块,再点击Vertex Shader,发现这里shader的名称正好是我们需要查看的shader

6.点击Mesh Output就能看见模型实际和渲染很详细的数据

