[MenuItem ("MyMenu/Do Test")]
static void Test ()
{
Transform parent = Selection.activeGameObject.transform;
Vector3 postion = parent.position;
Quaternion rotation = parent.rotation;
Vector3 scale = parent.localScale;
parent.position = Vector3.zero;
parent.rotation = Quaternion.Euler(Vector3.zero);
parent.localScale = Vector3.one;
Collider[] colliders = parent.GetComponentsInChildren<Collider>();
foreach (Collider child in colliders){
DestroyImmediate(child);
}
Vector3 center = Vector3.zero;
Renderer[] renders = parent.GetComponentsInChildren<Renderer>();
foreach (Renderer child in renders){
center += child.bounds.center;
}
center /= parent.GetComponentsInChildren().Length;
Bounds bounds = new Bounds(center,Vector3.zero);
foreach (Renderer child in renders){
bounds.Encapsulate(child.bounds);
}
BoxCollider boxCollider = parent.gameObject.AddComponent<BoxCollider>();
boxCollider.center = bounds.center - parent.position;
boxCollider.size = bounds.size;
parent.position = postion;
parent.rotation = rotation;
parent.localScale = scale;
}