vulakn教程--Drawing a Triangle--Set up--Base code
原文地址:vulkan-tutorial
Base code
General structure
上一章通过构建一个窗体来完成VS对Vulkan的配置,并将配置好的工程设置为模板以备后续的使用。在上一章的最后我们用这个模板创建了一个名为:Hello Triangle 的新工程,现在让我们为这个工程搭建一个框架。
123456789101112131415161718192021222324252627282930313233 #include #include #include class HelloTriangleApplication {public: void run() { initVulkan(); mainLoop(); } private: void initVulkan() { } void mainLoop() { }}; int main() { HelloTriangleApplication app; try { app.run(); } catch (const std::runtime_error& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS;}
stdexception 引入异常,functional 引入lambda功能。
Resource management
每一个Vulkan对象不再使用后,都需要用一个清理函数来销毁,就像malloc 分配的内存要用free 销毁一样。手动来销毁每一个对象是一个非常繁杂且容易出错的任务。我们利用C++的RAII原理来创建一个包裹类,当对象离开有效作用域后自动为我们销毁对象。如下,在创建VkInstance前,用类似方法声明VkInstance对象,并告诉我们的包裹类,销毁Instance对象的方法是vkDestroyInstance:
1 VDeleter instance{vkDestroyInstance}; //VDeleter是我们的包裹类。
然后创建这个Instance:
1 vkCreateInstance(&instanceCreateInfo, nullptr, &instance);
当Instance离开有效作用域,比如,关闭了应用,VDeleter将自动使用vkDestroyInstance将Instance销毁。
以下是VDeleter的定义:
1234567891011121314151617181920212223242526272829303132333435363738394041 template "">class VDeleter {public: VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {} VDeleter(std::function<void(t, vkallocationcallbacks*)=""> deletef) { this->deleter = [=](T obj) { deletef(obj, nullptr); }; } VDeleter(const VDeleter& instance, std::function< void(vkinstance, t,="" vkallocationcallbacks*)=""> deletef) { this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); }; } VDeleter(const VDeleter& device, std::function< void(vkdevice, t,="" vkallocationcallbacks*)=""> deletef) { this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); }; } ~VDeleter() { cleanup(); } T* operator &() { cleanup(); return &object; } operator T() const { return object; } private: T object{VK_NULL_HANDLE}; std::function<void(t)> deleter; void cleanup() { if (object != VK_NULL_HANDLE) { deleter(object); } object = VK_NULL_HANDLE; }};
后续的所有教程都将使用VDeleter来管理我们的对象。
Integrating GLFW
如果你只想离屏渲染(off-screen rendering),不需要创建窗口vulkan一样可以很好的工作。但是,难道你不觉得在屏幕上显示一些东西会更酷吗?首先用如如下语句取代#include :
12 #define GLFW_INCLUDE_VULKAN#include
#define GLFW_INCLUDE_VULKAN告诉glfw 在引入自己的头文件时也要引入vulkan.h。
在run里添加initWindow来创建窗体:
12345678910 void run() { initWindow(); initVulkan(); mainLoop();} private: void initWindow() { }
初始化:
1 glfwInit() ;
GLFW最初是为创建OPENGL 的 context设计的,为了避免它创建OPENGL context,需要设置 :
1 glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
允许窗口改变大小会引起其他的问题,后续我们再讨论,为了操作简单,这里禁止改变窗口大小:
1 glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
创建窗体:
123 const int WIDTH = 800; const int HEIGHT = 600; GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);
第三个参数为窗口(window)创建一个监视器,最后一个参数和OPENGL 相关。
显示 ,直到遇到错误或关闭窗口:
123 while (!glfwWindowShouldClose(window)) { glfwPollEvents(); }
为了方便你对照和理解,这里所有代码:
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 #define GLFW_INCLUDE_VULKAN#include #include #include #include const int WIDTH = 800;const int HEIGHT = 600; template "">class VDeleter {public: VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {} VDeleter(std::function<void(t, vkallocationcallbacks*)=""> deletef) { this->deleter = [=](T obj) { deletef(obj, nullptr); }; } VDeleter(const VDeleter& instance, std::function< void(vkinstance, t,="" vkallocationcallbacks*)=""> deletef) { this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); }; } VDeleter(const VDeleter& device, std::function< void(vkdevice, t,="" vkallocationcallbacks*)=""> deletef) { this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); }; } ~VDeleter() { cleanup(); } T* operator &() { cleanup(); return &object; } operator T() const { return object; } private: T object{VK_NULL_HANDLE}; std::function<void(t)> deleter; void cleanup() { if (object != VK_NULL_HANDLE) { deleter(object); } object = VK_NULL_HANDLE; }}; class HelloTriangleApplication {public: void run() { initWindow(); initVulkan(); mainLoop(); } private: GLFWwindow* window; void initWindow() { glfwInit(); glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); } void initVulkan() { } void mainLoop() { while (!glfwWindowShouldClose(window)) { glfwPollEvents(); } }}; int main() { HelloTriangleApplication app; try { app.run(); } catch (const std::runtime_error& e) { std::cerr << e.what() << std::endl; return EXIT_FAILURE; } return EXIT_SUCCESS;}
