vulakn教程--Drawing a Triangle--Set up--Logical Device
原文链接 : Vulakn-tutorial
Logical Device
只有Physical Device 还不行,我们还需要创建Logical Device 来与它相联。Logical Device的创建和VkInstance的创建过程差不多,需要明确我们所需的特性(features)、extensions、Validation layers 、queue等。
声明 :
1  | VDeleter | 
我们不打算使例子太复杂,特性(fetures)采用默认值Vk_FALSE,当我们想做一些更有趣的事情的时候,可以再回过头来修改。
1 VkPhysicalDeviceFeatures deviceFeatures = {};
首先,我们来看一个和队列有关的,一个很重要的结构体VkDeviceQueueCreateInfo:
1 2 3 4 5 6 7 8  | typedef struct VkDeviceQueueCreateInfo {    VkStructureType             sType;    const void*                 pNext;    VkDeviceQueueCreateFlags    flags;    uint32_t                    queueFamilyIndex;    uint32_t                    queueCount;    const float*                pQueuePriorities;} VkDeviceQueueCreateInfo; | 
说明 : flags 保留未来使用(reserved for future use),后面3个参数表示,创建queueCount个queueFamilyIndex类型的队列,每个队列的优先级用pQueuePriorities数组表示。优先级的值为0.0~1.0 , 值越大优先级越高。
填充 :
12345678 QueueFamilyIndices indices = findQueueFamilies(physicalDevice); VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = indices.graphicsFamily; queueCreateInfo.queueCount = 1; //创建一个队列  float queuePriority = 1.0f; queueCreateInfo.pQueuePriorities = &queuePriority;
像创建其他Vulkan对象一样,必不可少的是Vk_XXX_CreateInfo结构体,这次我们需要 VkDeviceCreateInfo:
123456789101112 typedef struct VkDeviceCreateInfo {    VkStructureType                    sType;    const void*                        pNext;    VkDeviceCreateFlags                flags;//(future use)    uint32_t                           queueCreateInfoCount;    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;    uint32_t                           enabledLayerCount;    const char* const*                 ppEnabledLayerNames;    uint32_t                           enabledExtensionCount;    const char* const*                 ppEnabledExtensionNames;    const VkPhysicalDeviceFeatures*    pEnabledFeatures;} VkDeviceCreateInfo;
说明: 该结构除了对队列(queue)和特性(features)支持的限定外,还有对Validation layers 和 Extensions的限定,例如一个很重要的extension : VK_KHR_swapchain 支持,同样,我们不想把问题复杂化,正如在创建VkInstance时定义的那样,我们直接将那时定义的layers 和 extensions应用到这里,所不同的是现在是创建VkDevice阶段。
1234567891011121314151617 VkDeviceCreateInfo createInfo = {};createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;createInfo.pQueueCreateInfos = &queueCreateInfo;createInfo.queueCreateInfoCount = 1;createInfo.pEnabledFeatures = &deviceFeatures; createInfo.enabledExtensionCount = 0;  //暂时不使用扩展if (enableValidationLayers) {    createInfo.enabledLayerCount = validationLayers.size();    createInfo.ppEnabledLayerNames = validationLayers.data();} else {    createInfo.enabledLayerCount = 0;}//创建logical deviceif (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {    throw std::runtime_error("failed to create logical device!");}
这里enableValidationLayers和validationLayers直接取自创建VkInstances时已有的定义。 
我们在VkDeviceCreateInfo 里定义的队列(queue 类型为VkQueue)将会随着logical device 一同被创建。那么我们怎么获得这个队列的句柄(handle)呢 ?
1234 VkQueue graphicsQueue;vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);12
参数说明 : device : logical device. indices.graphicsFamily : 队列种类。 queueIndex : 这里是 0 ,因为我们只创建了一个队列,所以这里索引为0. VkQueue * : &graphicsQueue。
源码:
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329 #define GLFW_INCLUDE_VULKAN#include  #include #include #include #include #include  const int WIDTH = 800;const int HEIGHT = 600; const std::vector<const char*=""> validationLayers = {    "VK_LAYER_LUNARG_standard_validation"}; #ifdef NDEBUGconst bool enableValidationLayers = false;#elseconst bool enableValidationLayers = true;#endif VkResult CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback) {    auto func = (PFN_vkCreateDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");    if (func != nullptr) {        return func(instance, pCreateInfo, pAllocator, pCallback);    } else {        return VK_ERROR_EXTENSION_NOT_PRESENT;    }} void DestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator) {    auto func = (PFN_vkDestroyDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT");    if (func != nullptr) {        func(instance, callback, pAllocator);    }} template "">class VDeleter {public:    VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {}     VDeleter(std::function<void(t, vkallocationcallbacks*)=""> deletef) {        this->deleter = [=](T obj) { deletef(obj, nullptr); };    }     VDeleter(const VDeleter& instance, std::function< void(vkinstance, t,="" vkallocationcallbacks*)=""> deletef) {        this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); };    }     VDeleter(const VDeleter& device, std::function< void(vkdevice, t,="" vkallocationcallbacks*)=""> deletef) {        this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); };    }     ~VDeleter() {        cleanup();    }     T* operator &() {        cleanup();        return &object;    }     operator T() const {        return object;    } private:    T object{VK_NULL_HANDLE};    std::function<void(t)> deleter;     void cleanup() {        if (object != VK_NULL_HANDLE) {            deleter(object);        }        object = VK_NULL_HANDLE;    }}; struct QueueFamilyIndices {    int graphicsFamily = -1;     bool isComplete() {        return graphicsFamily >= 0;    }}; class HelloTriangleApplication {public:    void run() {        initWindow();        initVulkan();        mainLoop();    } private:    GLFWwindow* window;     VDeleter instance{vkDestroyInstance};     VDeleter callback{instance, DestroyDebugReportCallbackEXT};     VDeleter surface{instance, vkDestroySurfaceKHR};      VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;    VDeleter device{vkDestroyDevice};      VkQueue graphicsQueue;     void initWindow() {        glfwInit();         glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);        glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);         window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);    }     void initVulkan() {        createInstance();        setupDebugCallback();        pickPhysicalDevice();        createLogicalDevice();    }     void mainLoop() {        while (!glfwWindowShouldClose(window)) {            glfwPollEvents();        }    }     void createInstance() {        if (enableValidationLayers && !checkValidationLayerSupport()) {            throw std::runtime_error("validation layers requested, but not available!");        }         VkApplicationInfo appInfo = {};        appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;        appInfo.pApplicationName = "Hello Triangle";        appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);        appInfo.pEngineName = "No Engine";        appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);        appInfo.apiVersion = VK_API_VERSION_1_0;         VkInstanceCreateInfo createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;        createInfo.pApplicationInfo = &appInfo;         auto extensions = getRequiredExtensions();        createInfo.enabledExtensionCount = extensions.size();        createInfo.ppEnabledExtensionNames = extensions.data();         if (enableValidationLayers) {            createInfo.enabledLayerCount = validationLayers.size();            createInfo.ppEnabledLayerNames = validationLayers.data();        } else {            createInfo.enabledLayerCount = 0;        }         if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {            throw std::runtime_error("failed to create instance!");        }    }     void setupDebugCallback() {        if (!enableValidationLayers) return;         VkDebugReportCallbackCreateInfoEXT createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;        createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;        createInfo.pfnCallback = debugCallback;         if (CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback) != VK_SUCCESS) {            throw std::runtime_error("failed to set up debug callback!");        }    }     void pickPhysicalDevice() {        uint32_t deviceCount = 0;        vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);         if (deviceCount == 0) {            throw std::runtime_error("failed to find GPUs with Vulkan support!");        }         std::vector devices(deviceCount);         vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());         for (const auto& device : devices) {            if (isDeviceSuitable(device)) {                physicalDevice = device;                break;            }        }         if (physicalDevice == VK_NULL_HANDLE) {            throw std::runtime_error("failed to find a suitable GPU!");        }    }     void createLogicalDevice() {        QueueFamilyIndices indices = findQueueFamilies(physicalDevice);         VkDeviceQueueCreateInfo queueCreateInfo = {};        queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;        queueCreateInfo.queueFamilyIndex = indices.graphicsFamily;        queueCreateInfo.queueCount = 1;         float queuePriority = 1.0f;        queueCreateInfo.pQueuePriorities = &queuePriority;         VkPhysicalDeviceFeatures deviceFeatures = {};         VkDeviceCreateInfo createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;         createInfo.pQueueCreateInfos = &queueCreateInfo;        createInfo.queueCreateInfoCount = 1;         createInfo.pEnabledFeatures = &deviceFeatures;         createInfo.enabledExtensionCount = 0;         if (enableValidationLayers) {            createInfo.enabledLayerCount = validationLayers.size();            createInfo.ppEnabledLayerNames = validationLayers.data();        } else {            createInfo.enabledLayerCount = 0;        }         if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {            throw std::runtime_error("failed to create logical device!");        }         vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);    }     bool isDeviceSuitable(VkPhysicalDevice device) {        QueueFamilyIndices indices = findQueueFamilies(device);         return indices.isComplete();    }     QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {        QueueFamilyIndices indices;         uint32_t queueFamilyCount = 0;        vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);         std::vector queueFamilies(queueFamilyCount);         vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());         int i = 0;        for (const auto& queueFamily : queueFamilies) {            if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {                indices.graphicsFamily = i;            }             if (indices.isComplete()) {                break;            }             i++;        }         return indices;    }     std::vector<const char*=""> getRequiredExtensions() {        std::vector<const char*=""> extensions;         unsigned int glfwExtensionCount = 0;        const char** glfwExtensions;        glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);         for (unsigned int i = 0; i < glfwExtensionCount; i++) {            extensions.push_back(glfwExtensions[i]);        }         if (enableValidationLayers) {            extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);        }         return extensions;    }     bool checkValidationLayerSupport() {        uint32_t layerCount;        vkEnumerateInstanceLayerProperties(&layerCount, nullptr);         std::vector availableLayers(layerCount);         vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());         for (const char* layerName : validationLayers) {            bool layerFound = false;             for (const auto& layerProperties : availableLayers) {                if (strcmp(layerName, layerProperties.layerName) == 0) {                    layerFound = true;                    break;                }            }             if (!layerFound) {                return false;            }        }         return true;    }     static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char* layerPrefix, const char* msg, void* userData) {        std::cerr << "validation layer: " << msg << std::endl;         return VK_FALSE;    }}; int main() {    HelloTriangleApplication app;     try {        app.run();    } catch (const std::runtime_error& e) {        std::cerr << e.what() << std::endl;        return EXIT_FAILURE;    }     return EXIT_SUCCESS;}const>const>void(t)>void(vkdevice,>void(vkinstance,>void(t,>const>
                    