vulakn教程--Drawing a Triangle--Presentation--Window surface
原文链接: Vulkan-tutorial
Window surface
因为Vulkan是平台(platform)无关的,它不能直接与平台窗体系统(window system)进行通信,为了连接Vulkan和窗体系统,使得被渲染后的结果显示到屏幕上,我们需要使用WSI扩展(Window System Integration extensions),在这个章节我们将使用VK_KHR_surface,它提供的VkSurfaceKHR 是对surface的一个抽象,使得我们能够将渲染后的结果放到VkSurfaceKHR上。还记得我们在之前使用GLFW创建的window吗,window将支持VkSurfaceKHR的创建。
VK_KHR_surface是一个Instance 级别的扩展,我们在创建Instance时已经通过glfwGetRequiredInstanceExtensions允许了这个扩展。
事实上,window surface的创建应该在Instance创建之后就应该完成,因为它会影响Physical Device的选取,之所以推迟到现在才讲,是因为window surface是关于渲染目标和显示的(render targets and presentation)一个比较大的话题,它会扰乱你对其他概念的理解。而且你要明白,如果你只是需要off-screen rendering,那么window surface对于Vulkan来说只是一个可选的扩展。
创建VkSurfaceKHR
声明:
1 VDeleter surface{instance, vkDestroySurfaceKHR}; 
如果我们在Windows上创建VkSurfaceKHR ,我们需要两个句柄: HWND 和HMODULE,并需要VK_KHR_win32_surface扩展,其实我们已经通过glfwGetRequiredInstanceExtensions允许了这个扩展,然后我们需要填充下面这个结构 :
1234 VkWin32SurfaceCreateInfoKHR createInfo;createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;createInfo.hwnd = glfwGetWin32Window(window);createInfo.hinstance = GetModuleHandle(nullptr);
然后创建基于windows的surface:
123456 auto CreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR"); if (!CreateWin32SurfaceKHR || CreateWin32SurfaceKHR(instance, &createInfo,        nullptr, &surface) != VK_SUCCESS) {    throw std::runtime_error("failed to create window surface!");}
但是我们不会这么犯傻,因为我们用的可是GLFW啊(GLFW是跨平台的),我们没有必要去写一个基于特定平台的代码,而且这简直毫无道理。事实上,GLFW提供了glfwCreateWindowSurface方法,它自动为我们解决平台的差异性。
所以surface的创建应该是这样的 :
12345 void createSurface() {    if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {        throw std::runtime_error("failed to create window surface!");    }}
就是这么简单优雅!
确定显卡支持WSI(请求显示支持)
尽管Vulkan的实现可能支持WSI ,但并不代表你平台上的所有显卡也支持,它是指Physical Device 中存在一种将images提交到Surface上的命令队列。因此我们需要扩展下面这个函数:
12345 bool isDeviceSuitable(VkPhysicalDevice device) {    QueueFamilyIndices indices = findQueueFamilies(device);     return indices.isComplete();}
注:这个函数其实并未修改。
我们修改isDeviceSuitable(…)的目的是确保能够将渲染好的图片(images)提交(present)到我们所创建的surface上。又因为显示(presentation)是基于队列的,那么问题就转换为:从显卡里寻找一种具有将渲染结果提交(presenting)到surface上的命令的队列(queue family)。
绘画命令和显示命令可能不重叠在一种队列,所以我们需要修改一下结构:
12345678 struct QueueFamilyIndices {    int graphicsFamily = -1;    int presentFamily = -1;     bool isComplete() {        return graphicsFamily >= 0 && presentFamily >= 0;    }};
接下来,为了检测队列是否支持将渲染结果提交(presenting)到surface上,我们使用:
12345 VkResult vkGetPhysicalDeviceSurfaceSupportKHR(    VkPhysicalDevice physicalDevice,    uint32_t queueFamilyIndex,    VkSurfaceKHR surface,    VkBool32* pSupported);
这里不做解释,参数已经见名知意了。
联合以上思想,findQueueFamilies(…) 将变成下面这个样子:
1234567891011121314151617181920212223242526272829 QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {    QueueFamilyIndices indices;     uint32_t queueFamilyCount = 0;    vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);     std::vector queueFamilies(queueFamilyCount);     vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());     int i = 0;    for (const auto& queueFamily : queueFamilies) {        if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {            indices.graphicsFamily = i;        }        VkBool32 presentSupport = false;        vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);         if (queueFamily.queueCount > 0 && presentSupport) {            indices.presentFamily = i;        }         if (indices.isComplete()) {            break;        }         i++;    }    return indices;}
注意,我们在创建Logical Device时已经创建了一个队列用于支持图形处理的graphicsQueue,现在我们变更了需求,又多了一个用于将渲染结果提交(presenting)到surface上的队列。 那么,Logical Device的创建过程也需要改变。
获取presentQueue:
VkQueue presentQueue; //声明1 VkQueue presentQueue;  //声明
createLogicalDevice(…)的改变部分:
1234567891011121314151617181920212223242526 void createLogicalDevice() {        ...        std::vector queueCreateInfos;         std::set<int> uniqueQueueFamilies = {indices.graphicsFamily, indices.presentFamily};         float queuePriority = 1.0f;        for (int queueFamily : uniqueQueueFamilies) {            VkDeviceQueueCreateInfo queueCreateInfo = {};            queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;            queueCreateInfo.queueFamilyIndex = queueFamily;            queueCreateInfo.queueCount = 1;            queueCreateInfo.pQueuePriorities = &queuePriority;            queueCreateInfos.push_back(queueCreateInfo);        }        ...        VkDeviceCreateInfo createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;         createInfo.pQueueCreateInfos = queueCreateInfos.data();        createInfo.queueCreateInfoCount = (uint32_t) queueCreateInfos.size();        createInfo.pEnabledFeatures = &deviceFeatures;        createInfo.enabledExtensionCount = 0;              ...        ...        vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);    }int>
如果presentFamily和graphicsFamily是同一种队列,presentQueue和graphicsQueue将指向同一个对象。
注:在我的平台上,它们两个是一个队列。
源码:
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352 #define GLFW_INCLUDE_VULKAN#include  #include #include #include #include #include #include  const int WIDTH = 800;const int HEIGHT = 600; const std::vector<const char*=""> validationLayers = {    "VK_LAYER_LUNARG_standard_validation"}; #ifdef NDEBUGconst bool enableValidationLayers = false;#elseconst bool enableValidationLayers = true;#endif VkResult CreateDebugReportCallbackEXT(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback) {    auto func = (PFN_vkCreateDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT");    if (func != nullptr) {        return func(instance, pCreateInfo, pAllocator, pCallback);    } else {        return VK_ERROR_EXTENSION_NOT_PRESENT;    }} void DestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator) {    auto func = (PFN_vkDestroyDebugReportCallbackEXT) vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT");    if (func != nullptr) {        func(instance, callback, pAllocator);    }} template "">class VDeleter {public:    VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {}     VDeleter(std::function<void(t, vkallocationcallbacks*)=""> deletef) {        this->deleter = [=](T obj) { deletef(obj, nullptr); };    }     VDeleter(const VDeleter& instance, std::function< void(vkinstance, t,="" vkallocationcallbacks*)=""> deletef) {        this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); };    }     VDeleter(const VDeleter& device, std::function< void(vkdevice, t,="" vkallocationcallbacks*)=""> deletef) {        this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); };    }     ~VDeleter() {        cleanup();    }     T* operator &() {        cleanup();        return &object;    }     operator T() const {        return object;    } private:    T object{VK_NULL_HANDLE};    std::function<void(t)> deleter;     void cleanup() {        if (object != VK_NULL_HANDLE) {            deleter(object);        }        object = VK_NULL_HANDLE;    }}; struct QueueFamilyIndices {    int graphicsFamily = -1;    int presentFamily = -1;     bool isComplete() {        return graphicsFamily >= 0 && presentFamily >= 0;    }}; class HelloTriangleApplication {public:    void run() {        initWindow();        initVulkan();        mainLoop();    } private:    GLFWwindow* window;     VDeleter instance{vkDestroyInstance};     VDeleter callback{instance, DestroyDebugReportCallbackEXT};     VDeleter surface{instance, vkDestroySurfaceKHR};      VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;    VDeleter device{vkDestroyDevice};      VkQueue graphicsQueue;    VkQueue presentQueue;     void initWindow() {        glfwInit();         glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);        glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);         window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr);    }     void initVulkan() {        createInstance();        setupDebugCallback();        createSurface();        pickPhysicalDevice();        createLogicalDevice();    }     void mainLoop() {        while (!glfwWindowShouldClose(window)) {            glfwPollEvents();        }    }     void createInstance() {        if (enableValidationLayers && !checkValidationLayerSupport()) {            throw std::runtime_error("validation layers requested, but not available!");        }         VkApplicationInfo appInfo = {};        appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;        appInfo.pApplicationName = "Hello Triangle";        appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);        appInfo.pEngineName = "No Engine";        appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);        appInfo.apiVersion = VK_API_VERSION_1_0;         VkInstanceCreateInfo createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;        createInfo.pApplicationInfo = &appInfo;         auto extensions = getRequiredExtensions();        createInfo.enabledExtensionCount = extensions.size();        createInfo.ppEnabledExtensionNames = extensions.data();         if (enableValidationLayers) {            createInfo.enabledLayerCount = validationLayers.size();            createInfo.ppEnabledLayerNames = validationLayers.data();        } else {            createInfo.enabledLayerCount = 0;        }         if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {            throw std::runtime_error("failed to create instance!");        }    }     void setupDebugCallback() {        if (!enableValidationLayers) return;         VkDebugReportCallbackCreateInfoEXT createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;        createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;        createInfo.pfnCallback = debugCallback;         if (CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback) != VK_SUCCESS) {            throw std::runtime_error("failed to set up debug callback!");        }    }     void createSurface() {        if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {            throw std::runtime_error("failed to create window surface!");        }    }     void pickPhysicalDevice() {        uint32_t deviceCount = 0;        vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);         if (deviceCount == 0) {            throw std::runtime_error("failed to find GPUs with Vulkan support!");        }         std::vector devices(deviceCount);         vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());         for (const auto& device : devices) {            if (isDeviceSuitable(device)) {                physicalDevice = device;                break;            }        }         if (physicalDevice == VK_NULL_HANDLE) {            throw std::runtime_error("failed to find a suitable GPU!");        }    }     void createLogicalDevice() {        QueueFamilyIndices indices = findQueueFamilies(physicalDevice);         std::vector queueCreateInfos;         std::set<int> uniqueQueueFamilies = {indices.graphicsFamily, indices.presentFamily};         float queuePriority = 1.0f;        for (int queueFamily : uniqueQueueFamilies) {            VkDeviceQueueCreateInfo queueCreateInfo = {};            queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;            queueCreateInfo.queueFamilyIndex = queueFamily;            queueCreateInfo.queueCount = 1;            queueCreateInfo.pQueuePriorities = &queuePriority;            queueCreateInfos.push_back(queueCreateInfo);        }         VkPhysicalDeviceFeatures deviceFeatures = {};         VkDeviceCreateInfo createInfo = {};        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;         createInfo.pQueueCreateInfos = queueCreateInfos.data();        createInfo.queueCreateInfoCount = (uint32_t) queueCreateInfos.size();         createInfo.pEnabledFeatures = &deviceFeatures;         createInfo.enabledExtensionCount = 0;         if (enableValidationLayers) {            createInfo.enabledLayerCount = validationLayers.size();            createInfo.ppEnabledLayerNames = validationLayers.data();        } else {            createInfo.enabledLayerCount = 0;        }         if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {            throw std::runtime_error("failed to create logical device!");        }         vkGetDeviceQueue(device, indices.graphicsFamily, 0, &graphicsQueue);        vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);    }     bool isDeviceSuitable(VkPhysicalDevice device) {        QueueFamilyIndices indices = findQueueFamilies(device);         return indices.isComplete();    }     QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {        QueueFamilyIndices indices;         uint32_t queueFamilyCount = 0;        vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);         std::vector queueFamilies(queueFamilyCount);         vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());         int i = 0;        for (const auto& queueFamily : queueFamilies) {            if (queueFamily.queueCount > 0 && queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {                indices.graphicsFamily = i;            }             VkBool32 presentSupport = false;            vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);             if (queueFamily.queueCount > 0 && presentSupport) {                indices.presentFamily = i;            }             if (indices.isComplete()) {                break;            }             i++;        }         return indices;    }     std::vector<const char*=""> getRequiredExtensions() {        std::vector<const char*=""> extensions;         unsigned int glfwExtensionCount = 0;        const char** glfwExtensions;        glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);         for (unsigned int i = 0; i < glfwExtensionCount; i++) {            extensions.push_back(glfwExtensions[i]);        }         if (enableValidationLayers) {            extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);        }         return extensions;    }     bool checkValidationLayerSupport() {        uint32_t layerCount;        vkEnumerateInstanceLayerProperties(&layerCount, nullptr);         std::vector availableLayers(layerCount);         vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());         for (const char* layerName : validationLayers) {            bool layerFound = false;             for (const auto& layerProperties : availableLayers) {                if (strcmp(layerName, layerProperties.layerName) == 0) {                    layerFound = true;                    break;                }            }             if (!layerFound) {                return false;            }        }         return true;    }     static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t obj, size_t location, int32_t code, const char* layerPrefix, const char* msg, void* userData) {        std::cerr << "validation layer: " << msg << std::endl;         return VK_FALSE;    }}; int main() {    HelloTriangleApplication app;     try {        app.run();    } catch (const std::runtime_error& e) {        std::cerr << e.what() << std::endl;        return EXIT_FAILURE;    }     return EXIT_SUCCESS;}const>const>int>void(t)>void(vkdevice,>void(vkinstance,>void(t,>const>set>
