【文集】vulakn教程 发表于2017-10-09 评论0 2.2k浏览 Vulkan是一个跨平台的2D和3D绘图应用程序接口(API),最早由科纳斯组织在2015年游戏开发者大会(GDC)上发表。Vulkan™ 能够支持深入硬件底层的控制,为 Windows® 7、Windows® 8.1、Windows® 10 和 Linux® [3] 带来更快的性能和更高的影像质量。Vulkan™ API 还提供超高的 OS 兼容性、渲染特性和硬件效率。[3] Vulkan 教程--Overviewvulkan 教程--Development environmenvulakn教程--Drawing a Triangle--Draw--Render and presentationvulakn教程--Drawing a Triangle--Draw--CommandBuffervulakn教程--Drawing a Triangle--Draw--Framebuffervulakn教程--Drawing a Triangle--Pipeline--Render passesvulakn教程--Drawing a Triangle--Pipeline--Fixed functionvulakn教程--Drawing a Triangle--Pipeline--Shader Modulevulakn教程--Drawing a Triangle--Pipeline--Introductionvulakn教程--Drawing a Triangle--Presentation-- Image viewsvulakn教程--Drawing a Triangle--Presentation--SwapChainvulakn教程--Drawing a Triangle--Presentation--Window surfacevulakn教程--Drawing a Triangle--Set up--Logical Devicevulakn教程--Drawing a Triangle--Set up--Physical Device and Queue Familyvulakn教程--Drawing a Triangle--Set up--Validation layersvulakn教程--Drawing a Triangle--Set up--Instancevulakn教程--Drawing a Triangle--Set up--Base code 如社区发表内容存在侵权行为,您可以点击这里查看侵权投诉指引 标签: VulkanWindowsGDCQueueLinux接口