Stellar Serenity
Stellar Serenity was conceived as a relaxation game, in which the player can do a simple task in a harmonious environment, without shocks, where he cannot lose and the progress he makes is permanent. In this way, my idea is that the player always keep in mind that he is going to be advancing (in the worst case, slowly) but never going back.
The game finds us as a robot aboard a massive spaceship, where an AI -acting as the captain- assigns us the task of processing an enormous amount of materials neatly presented in the form of cubes (voxels) at the back of the ship. As we process these materials, we will obtain resources that allow us to craft various equipable items to upgrade both our robot and the ship itself, unlocking different types of functions.
Our ultimate goal is create items in case eventually one day (far, far away) humanity needs them to establish a new colony.